CS6457 Video Game Design Class Project
Class Group Project, Spring, 2017
Designed and developed a food-themed arena survival shooter in a team of four with three GT Computer Science undergrads (Shuyang Cheng, Kyle Florance, Will Wrosser). The game was a whimsical take on the survival shooter genre, in which we have the player using food weapons to fight food zombies inside an over-sized dinner plate.
The group designed and implemented the arena, four different weapons, and one "food zombie". We used Unity as part of the class requirement. Assets were either handmade or taken websites with free resources such as Mixamo.com. The game reached a playable, early-alpha stage by the end of the semester.
My personal contribution revolved around game design, UI design, asset search, and writing user testing procedure. While I was not too adept at coding, I did try my hands on implementing the sound effect system for the game.
Presentation Slides (click to enlarge) Gameplay Video Demo